Assemblies are the building blocks of .NET Framework applications; they form the fundamental unit of deployment, version control, reuse, activation scoping, and security permissions. An assembly is a collection of types and resources that are built to work together and form a logical unit of functionality. An assembly provides the common language runtime with the [...]
C# Keywords
Keywords are predefined, reserved identifiers that have special meanings to the compiler. They cannot be used as identifiers in your program unless they include @ as a prefix. For example, @if is a valid identifier but if is not because if is a keyword.
The first table in this topic lists keywords that [...]
In this article we are going to cover Garbage collection algorithm, Finalization (internals), Resurrection, Weak Reference (Short and long – internals), Generations, GC methods and GC 4.0 features (Background GC).
Garbage collection in the Microsoft .NET common language runtime environment completely absolves the developer from tracking memory usage and knowing when to free memory. This [...]
In this article you will learn what is CTS, primitive types, value type , reference type, boxing, unboxing, blittable , non nlittable types and how it impact performance.
In Microsoft’s .NET Framework, the Common Type System (CTS) is a standard that specifies how Type definitions and specific values of Types are represented in computer memory. [...]
The CLR is described as the “execution engine” of .NET. It provides the environment within which the programs run. It’s this CLR that manages the execution of programs and provides core services, such as code compilation, memory allocation, thread management, and garbage collection. Through the Common Type System (CTS), it enforces strict type [...]
The Microsoft .NET Framework is a software framework that can be installed on computers running Microsoft Windows operating systems. It includes a large library of coded solutions to common programming problems and a virtual machine that manages the execution of programs written specifically for the framework. The .NET Framework is a Microsoft offering and is [...]
WPF introduces a new type of property called a dependency property, used throughout the platform to enable styling, automatic data binding, animation, and more. Definition of Dependency Properties on MSDN
A dependency property depends on multiple providers for determining its value at any point in time. These providers could be an animation continuously changing [...]
The Windows Presentation Foundation (or WPF) is a graphical subsystem for rendering user interfaces in Windows-based applications. WPF, was initially released as part of .NET Framework 3.0. Designed to remove dependencies on the aging GDI subsystem, WPF is built on DirectX, which provides hardware acceleration and enables modern UI features like transparency, gradients and transforms. [...]
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